谷歌翻译修复工具在本站搜索【GoogleTranslate】
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[Python] 纯文本查看 复制代码import sys
from PyQt6.QtWidgets import (QApplication, QWidget, QVBoxLayout, QHBoxLayout, QTextEdit,
QPushButton, QLabel, QGridLayout, QScrollArea, QFileDialog)
from PyQt6.QtCore import Qt, QThread, pyqtSignal
from gtts import gTTS, gTTSError
import os
import pygame
from googletrans import Translator
class TranslateThread(QThread):
translation_done = pyqtSignal(str)
def __init__(self, text, dest='zh-cn'):
QThread.__init__(self)
self.text = text
self.dest = dest
def run(self):
translator = Translator()
try:
translation = translator.translate(self.text, dest=self.dest).text
self.translation_done.emit(translation)
except Exception as e:
self.translation_done.emit(f"翻译出错: {str(e)}")
class AudioThread(QThread):
audio_done = pyqtSignal()
error_occurred = pyqtSignal(str)
def __init__(self, text):
QThread.__init__(self)
self.text = text
self.audio_file = "temp_audio.mp3"
self.is_paused = False
def run(self):
try:
tts = gTTS(text=self.text, lang='en', tld='com') # 只使用美式英语
tts.save(self.audio_file)
pygame.mixer.music.load(self.audio_file)
pygame.mixer.music.play()
while pygame.mixer.music.get_busy() or self.is_paused:
pygame.time.Clock().tick(10)
pygame.mixer.music.unload()
self.audio_done.emit()
except gTTSError as e:
self.error_occurred.emit(f"gTTS错误: {str(e)}")
except Exception as e:
self.error_occurred.emit(f"音频播放出错: {str(e)}")
def pause_audio(self):
pygame.mixer.music.pause()
self.is_paused = True
def resume_audio(self):
pygame.mixer.music.unpause()
self.is_paused = False
class EnglishLearningApp(QWidget):
def __init__(self):
super().__init__()
self.initUI()
pygame.mixer.init()
self.audio_thread = None
self.is_playing = False # 标志当前是否在播放
def initUI(self):
main_layout = QVBoxLayout()
self.input_field = QTextEdit()
self.input_field.setFixedSize(400, 100)
main_layout.addWidget(self.input_field)
button_layout = QHBoxLayout()
self.play_button = QPushButton('朗读')
self.play_button.clicked.connect(self.play_text)
button_layout.addWidget(self.play_button)
self.stop_button = QPushButton('停止阅读')
self.stop_button.clicked.connect(self.stop_audio)
button_layout.addWidget(self.stop_button)
self.pause_button = QPushButton('暂停阅读')
self.pause_button.clicked.connect(self.toggle_pause_resume)
self.pause_button.setEnabled(False) # 初始禁用该按钮
button_layout.addWidget(self.pause_button)
self.split_button = QPushButton('拆分句子')
self.split_button.clicked.connect(self.split_sentence)
button_layout.addWidget(self.split_button)
self.save_button = QPushButton('保存音频')
self.save_button.clicked.connect(self.save_audio)
button_layout.addWidget(self.save_button)
main_layout.addLayout(button_layout)
self.translation_label = QLabel()
self.translation_label.setWordWrap(True) # 启用自动换行
main_layout.addWidget(self.translation_label)
scroll_area = QScrollArea()
scroll_area.setWidgetResizable(True)
scroll_content = QWidget()
self.word_layout = QGridLayout(scroll_content)
scroll_area.setWidget(scroll_content)
main_layout.addWidget(scroll_area)
self.setLayout(main_layout)
self.setWindowTitle('英语学习助手')
self.setGeometry(300, 300, 500, 500)
def play_text(self):
text = self.input_field.toPlainText()
if text:
self.play_button.setEnabled(False)
self.pause_button.setEnabled(True) # 启用暂停按钮
self.stop_button.setEnabled(True) # 启用停止按钮
self.translate_text(text)
self.audio_thread = AudioThread(text)
self.audio_thread.audio_done.connect(self.on_audio_done)
self.audio_thread.error_occurred.connect(self.on_audio_error)
self.audio_thread.start()
self.is_playing = True # 设置播放状态
def stop_audio(self):
pygame.mixer.music.stop()
self.play_button.setEnabled(True)
self.pause_button.setEnabled(False)
self.stop_button.setEnabled(False)
self.is_playing = False # 重置播放状态
def toggle_pause_resume(self):
if self.audio_thread and self.audio_thread.is_paused:
self.audio_thread.resume_audio()
self.pause_button.setText('暂停阅读')
else:
if self.audio_thread:
self.audio_thread.pause_audio()
self.pause_button.setText('继续阅读')
def on_audio_done(self):
self.play_button.setEnabled(True)
self.pause_button.setEnabled(False) # 禁用暂停按钮
self.stop_button.setEnabled(False) # 禁用停止按钮
self.is_playing = False # 重置播放状态
def on_audio_error(self, error_msg):
self.play_button.setEnabled(True)
self.pause_button.setEnabled(False)
self.stop_button.setEnabled(False) # 禁用停止按钮
self.translation_label.setText(error_msg)
def translate_text(self, text):
self.translation_thread = TranslateThread(text)
self.translation_thread.translation_done.connect(self.update_translation)
self.translation_thread.start()
def update_translation(self, translation):
self.translation_label.setText(f"中文翻译: {translation}")
def split_sentence(self):
text = self.input_field.toPlainText()
words = text.split()
for i in reversed(range(self.word_layout.count())):
self.word_layout.itemAt(i).widget().setParent(None)
for i, word in enumerate(words):
button = QPushButton(word)
button.clicked.connect(lambda checked, w=word: self.on_word_click(w))
row = i // 3
col = i % 3
self.word_layout.addWidget(button, row, col)
def on_word_click(self, word):
self.audio_thread = AudioThread(word)
self.audio_thread.audio_done.connect(self.on_audio_done)
self.audio_thread.error_occurred.connect(self.on_audio_error)
self.audio_thread.start()
self.translate_text(word)
def save_audio(self):
if os.path.exists("temp_audio.mp3"):
save_path, _ = QFileDialog.getSaveFileName(self, "保存音频文件", "", "MP3 Files (*.mp3)")
if save_path:
try:
with open("temp_audio.mp3", 'rb') as src_file, open(save_path, 'wb') as dst_file:
dst_file.write(src_file.read())
print(f"音频文件已保存到: {save_path}")
except Exception as e:
print(f"保存音频文件时出错: {str(e)}")
else:
print("没有可保存的音频文件")
def closeEvent(self, event):
if os.path.exists("temp_audio.mp3"):
os.remove("temp_audio.mp3")
event.accept()
if __name__ == '__main__':
app = QApplication(sys.argv)
ex = EnglishLearningApp()
ex.show()
sys.exit(app.exec())